Category: Design


  • Symbiosis

    Symbiosis is a dependent relationship between two organisms. There are three basic kinds: parasitism, in which one partner (the parasite) benefits and the other (the host) is harmed; commensalism, in which one partner (the commensal) benefits and the other partner (the host) is indifferent, and mutualism, in which both partners benefit. These three states are evolutionarily related to each other: parasitic relationships tend to evolve into commensalistic relationships, and commensalistic relationships tend to evolve into mutualistic relationships. This makes perfect sense. Any accidental genetic change in the host which reduces the harm (or causes benefit) from the parasite would certainly be favored by selection; any accidental genetic change in the parasite which keeps its host, upon which it depends, healthy and alive longer would also be favored. So the selective pressure on both sides is toward less and less damage to the host.

    From Life Together: The Origin of Mitochondria and Chloroplasts


  • Interaction design talk in NYC

    David Heller will be giving a free talk at the Parsons Design Lab this Thursday:

    What is Interaction Design (IxD)? Placing IxD in the context of Product Design and User Experience (UX) Design
    7pm
    Parsons Design Lab
    55 W. 13th St., 9th Floor
    NYC


  • The Campaign for Real Beauty

    Dove’s Campaign for Real Beauty battles the definition of beauty offered by mass media and seeks to raise women’s self-asteem. I’ve come to regard similar campaigns skeptically, after having been sucked in by a powerful ad only to reveal commerical intentions sprinkled with a touch of social activism. What I think makes Dove’s effort more geniune is the focus on customer interaction: a study, a forum, a poll… the whole thing is about generating dialog, not a company monolog.

    Woman with a whole lotta freckles


  • Design management consulting in IHT

    Sharon Reier’s piece on design management consulting tunes into what I’m working on these days…

    These firms operate quite differently from traditional strategy consulting firms like McKinsey and Bain, which work mainly with top management and use the concepts and techniques inculcated at top business schools. At the design firms, there is a “richer engagement that designers have as a starting point,” Seidel [a lecturer at the Said Business School at Oxford University] said, “because they have worked on projects together with different parts of the company and they know their capabilities.” What’s more, the designer’s visual capability gives “the capacity to expand rather than just reflect,” he added.


  • Design for Execs

    The specific objective of the seminar is to assist participants to “see” the visual world more insightfully and to speak about it more articulately. By paving the way to design literacy, Design 101 prepares managers to lead energetically, articulately, and effectively in the dynamic dialogue now taking place at the intersection of management and design.


  • Alexander and Eisenman

    Katarxis reprints this wonderful 1982 debate between Christopher Alexander and Peter Eisenman, Contrasting Concepts of Harmony in Architecture. Here’s Alexander being snarky:

    It’s very interesting to have this conversation. If this weren’t a public situation, I’d be tempted to get into this on a psychiatric level.

    This whole issue of Katarxis feels like a Christopher Alexander issue, so if you’re a fan you’ll want to check out the rest.

    Link courtesy of Design Observer.


  • Design is not art

    …so says the Cooper-Hewitt, in their new exhibition “presenting virtually unknown designs from some of the most significant artists.” Why artists and not designers I’m not sure, but it looks like a good show. September 10 – February 27.

    Link courtesy of MUG.


  • Imagining the Aeron bed

    Ulrike and I had a brief discussion about the thermal properties of our Tempur-Pedic mattress today (summary: great overall, but it seems somehow hotter in the summer than other mattresses) and I said for hot climates it’d be nice to have an Aeron bed. It would have a supporting mesh material that would let air circulate under your body. It would have to be stronger than a hammock and as soft as a mattress, perhaps by layering materials.

    This didn’t seem unfeasible to me as I watch the progression of mesh support. First the Aeron…

    back of the Aeron chair

    Then adoption in other ways by other chairs, like my beloved Life…

    Knoll life chair

    And then Niels Diffrient upted the ante by joining separate pieces to provide support in a different way…”a limited stretch mesh pieced together like a shirt.” (See the Metropolis article)

    detail of back of Liberty chair

    But what really made me sit up and take notice was SaddleCo’s Flow Ti bike saddle. Mesh bike seats aren’t new — recumbants have had them for years — but in this case the saddle often has to support a person’s entire weight on two small areas that contact the cyclist’s sit bones, so it’s a higher-tech solution. In their words they use “tensioned elastomeric monofilament fabric mesh.” I think that means it’s really stong…

    photo of mesh bike seat

    Given that all this evolved from the humble hammock, why not return to the hammock to make a tensioned elastomeric monofilament fabric mesh hammock, aka a warm climate mattress? Consumers are rabidly switching from springs to foam, so they may soon be ready for mesh.


  • If you can find some craftsmen I’ll hire them

    Just finished ready Tom Wolfe’s From Bauhaus to Our House, a wonderful, powerful critique of modern architecture. At one point he describes how the International Style was killing demand for craftmanship, replacing Beaux-Arts architecture with glass boxes.

    …to those who complained that International Style buildings were cramped, had flimsy walls inside as well as out, and, in general, looked cheap, the knowing response was: “These days it’s too expensive to build in any other style.” But it was not too expensive, merely more expensive. The critical point was what people would or would not put up with aesthetically.

    We can see parallels today in design. Once a product has been Wal-Mart’ed, people feel it should be had inexpensively. It requires reinventing the product (e.g. Oxo) to change people’s minds.

    I have to wonder if the same will be true with relocated design and development (the term offshored doesn’t seem appropriate, since so much of it is enabled by place-less telecommunications). Will those that craft a visual design, that believe code is poetry, go the way of the bronzeurs, marble workers, and model makers once that work is made permanently inexpensive?


  • Entitlement bargaining

    James Surowiecki, explaining why it’s so difficult for legacy airlines to change, relays what social scientists Simon Gächter and Arno Riedl call entitlement bargaining

    …for people in a negotiation, ideas of fairness are determined by what happened in the past. Once someone earns a particular cut, all the participants, on both sides of the bargaining table, assume that that person is entitled to a similar cut again, even if conditions have completely changed.


  • Passive Customer Profiling

    Brett Lider on Building Sales Intelligence with Passive Customer Profiling: “There are a number of strategies for gathering maximum user profile information while effectively reducing the amount of user input. Outlined are four techniques for creating and building lasting and lucrative customer relationships.


  • What does your concept car look like?

    The concept car is a phenomena of the automobile industry. At the beginning of the auto show season, manufacturers will show prototype cars of the future, vehicles that illustrate their best ideas and excite people about the future of the company.

    (Incidentally, there’s been an interesting trend, starting with the VW New Beetle, where manufacturers receive so much positive feedback to their concept cars that they immediately ready them for production. While this turns into an easy way to test new product ideas, it fails to inspire us quite the way the unfeasible-but-visionary concepts do.)

    Transferring this idea to other industries is an interesting way to envision new products. Think of it as way to amplify the brand to see what happens. If a BMW concept car is even more BMW than BMW, then what is even more Nike than Nike? More Prada than Prada? More IKEA than IKEA?


  • Which are safer, SUVs or cars?

    People driving or riding in a sport utility vehicle in 2003 were nearly 11 percent more likely to die in an accident than people in cars,” says the National Highway Traffic Safety Administration. “It’s largely a function of the rollover problem.



  • How do we actually achieve great design?

    Organizations that have hired talented designers don’t always produce good designs. For those of us who are designers, there are many, sometimes frustrating reasons. For organizations, there is a complex interworking of goals, communications, organizations, processes, tools, and relationships that may or may not positively influence the quality of design.

    In the past ten years I’ve designed well over 30 digital products. Reflecting on all the people and companies I’ve worked with, the design work was only a fraction of what I actually did. For example, recently I’ve written about how I’ve been helping companies refine their goals, sharing the lessons of established disciplines, and approaching design from the business perspective.

    So I’ve decided to deliberately do all of this, beyond designing products, to help organizations improve their design capabilities. I’ve resigned my full-time position and will soon start consulting with this new focus. It’s about achieving the innovation that comes from integrating design practices on the strategic level, managing products, and building the right teams and processes to reach business goals. If you head an organization and would like to improve how you manage design, email me: victor at victorlombardi.com.

    These are wicked problems that can’t be solved by applying someone else’s best practices or installing yet another software package. They get to the core of how people work together to make great design possible. And I’m pretty damn excited to do it.