A few years ago I wrote an essay on “Strategic Delivery Points” to try and show how great product/service design, customer service, and other points where we deliver service to a customer can actually be a strategic advantage. There’s nothing new about this idea, of course, except that the emphasis on this approach is more [...]
I’m finally in a position to use much of my design and business experience and thinking, as well as facing challenges where I have no experience. And the situation is causing me to question much of what I knew about how to effectively deliver design consulting. In short, there’s a lot of blah blah blah [...]
I’m learning the hard way that presenting concepts may mean giving them to someone else to show on an unknown laptop across the world somewhere. I can control for many factors by simply making a video of my design concept, with voice over. But that laptop won’t get the audio loud enough, and no one [...]
Rolf Jensen says so, but that doesn’t feel quite right to me. Though his point of view is certainly interesting… In the Dreamtelligence era, we trade in stories and dreams, in the extraordinary and the implausible. In this new age, industry can make anything you want, but what it can’t manufacture is fantasy – and [...]
Here’s an ad that I saw in the May 1, 2009 issue of The Week magazine. It’s from Post advertising their Shredded Wheat cereal with creative from Ogilvy: Personally, I love it. Just as wrong-headed financial management is being righted in this economy, we can reclaim the oft-maligned word innovation to mean actual progress. So [...]
Here’s a quick clip of Brad Bird talking about the film creation process and giving up particular ideas for the good of the overall concept. I find that’s one thing people learn along the way: it’s good to critique and trash ideas, just as long as it doesn’t get personal. His dig on “businessmen” is [...]
At the end of the concept design phase you’ll need to select among the concepts you’ve developed, and there are various methods for doing so: customer feedback (e.g. desirability testing), a decision market, an executive decision, a vote, and so on. The last option, voting, becomes more interesting when you keep the designers anonymous to [...]
Concept Art is distinct from the design concepts I talk about here, but they do converge at the point of expressing a powerful image of the artifact. The Concept Design book, by Scott Robertson with a forward by Francis Ford Coppola, collects the work of seven concept artists, but the book has been sold out. [...]
Now here’s a little nugget of gold for concept hunters like myself: The Office for Metropolitan Architecture’s original 1999 proposal for the Seattle Public Library. I love flipping through it and reading the story of how they let their idea unfold.
We are, by turn — and a writer says it with sadness — essentially a society of images: a viral YouTube video, an advertising image, proliferates and sums up our desires; anyone who can’t play the image game has a hard time playing any game at all. – Adam Gopnik, Angels and Ages: A Short [...]
Here’s a reality we deal with all the time: toilets that use a great deal of clean, potable water in order to flush. This urinal for instance, requires one gallon, or 3.8 litres, just to flush some pee, which seems excessive: The sustainability problem here has multiple facets: the availability of water, the financial cost [...]
…yes, that term sounds a little dumb, but it’s an idea I think will be important in the future. A deliberate spin on computer literacy, I think play will not only be important to designers to support creativity and innovation, it will be important simply to get along in an electronic world. In the past [...]
Image: Configuration A2 Mach 5 Civil Transport, Reaction Engines When I see concepts that are received well, the concept itself can usually only take a portion of the credit. Just as important is how the concept is communicated. Some of this is common knowledge: make it look good, choose the right level of fidelity, show [...]
Concept 1 – Electronic Ink over Tactile Switches. Source: IDEO It’s not often we get to peek inside anyone’s concept design process, so this blog from IDEO has me starting up my reverse-engineering machine…. An open project between BugLabs and IDEO, this deep-dive exploration of the BUGbase UI is focused on re-envisioning the BUGbase interface [...]
New headquarters and cultural center for China Central Television. Design by OMA. Concepts strive to sway opinion by eliciting emotions. Fundamental to this purpose is the new, the aspect that is beyond question different than what has been done in the past. The new is what causes the audience to pause and react. This reaction [...]