April 2009
-
We Put the ‘No’ in Innovation
•
2 min read
Here’s an ad that I saw in the May 1, 2009 issue of The Week magazine. It’s from Post advertising their Shredded Wheat cereal with creative from Ogilvy: Personally, I love it. Just as wrong-headed financial management is being righted in this economy, we can reclaim the oft-maligned word innovation to mean actual progress. So…
-
Brad Bird on Sacrificing Ideas
•
1 min read
Here’s a quick clip of Brad Bird talking about the film creation process and giving up particular ideas for the good of the overall concept. I find that’s one thing people learn along the way: it’s good to critique and trash ideas, just as long as it doesn’t get personal. His dig on “businessmen” is…
-
Democratized Design at BMW
•
1 min read
At the end of the concept design phase you’ll need to select among the concepts you’ve developed, and there are various methods for doing so: customer feedback (e.g. desirability testing), a decision market, an executive decision, a vote, and so on. The last option, voting, becomes more interesting when you keep the designers anonymous to…
-
Concept Art Book is Now Online
•
1 min read
Concept Art is distinct from the design concepts I talk about here, but they do converge at the point of expressing a powerful image of the artifact. The Concept Design book, by Scott Robertson with a forward by Francis Ford Coppola, collects the work of seven concept artists, but the book has been sold out.…
-
OMA’s Proposal for the Seattle Public Library
•
1 min read
Now here’s a little nugget of gold for concept hunters like myself: The Office for Metropolitan Architecture’s original 1999 proposal for the Seattle Public Library. I love flipping through it and reading the story of how they let their idea unfold.
-
Images That Sum Up Our Desires
•
1 min read
We are, by turn — and a writer says it with sadness — essentially a society of images: a viral YouTube video, an advertising image, proliferates and sums up our desires; anyone who can’t play the image game has a hard time playing any game at all. — Adam Gopnik, Angels and Ages: A Short…