in Unfiled


James and I attended Why Games Matter, centered on celebrating Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman, called by Warren Spector the only current book to focus on game design, as opposed to merely the mechanics of making games.

Somewhat ironically the most interesting commentary came not from Salen or Zimmerman but from the other speakers. Spector at one point said, perhaps blasphemously, Sometimes people don’t want interaction. I think of this when I arrive at sites like Stuart Moore which gives you control or can display itself like a movie, unvieling the content in a linear story.