Category: Personas and Scenarios


  • Marketing Personas

    I spotted this two page spread in Forbes magazine. It’s IBM using a persona (“Lois”) to get companies to think about ‘customer centricity.’ It’s text heavy and superficial, but if it increases customer centricity than I’m all for it.

    Similarly, Brett Lider points to Microsoft’s MSN personas. They’d be denounced by Cooperites based on the sheer number of them (one persona for every age group?). More sins abound: ‘Age 14-17, Amanda is at the pivotal point in her life where she is beginning to define her brand affinities.’

    She’s age 14-17? Very realistic. She’s developing her brand affinities? Is that what her and her friends do after school? By putting a face on demographics they end up with a face on demographics, not a realistic depiction of a person that we can use our imagination to design for. But this is just a marketing tool, MSN trying to help advertisers advertise. Will it degrade the idea of personas for design? I hope not. Hopefully it’ll turn marketing on to the grooviness of customer centricity.


  • We’re All Out In The World

    In Tekka, Cathy Marshall addresses a topic that’s been stirring in my mind lately…

    …do scenarios and personas actually help, or do they just create a warm illusion of user-centered design?

    She spends some time illustrating how products can drive personas…

    Want to make personal security and encryption a necessary feature for [our persona’s] email application? Let’s just give her a secret life in which she’s rekindled a dormant college romance via email.’

    But we know that’s not a problem with personas, that’s just people creating personas improperly (personas, unlike guns, don’t shoot unsuspecting children, it requires a designer to do that). Research drives personas, and personas drive design, and design leads to products. Reversing that is incorrect practice, not a flaw in the practice.

    I’ve also seen a tendency to focus the scenario too much on how a persona uses the website to the exclusion of other activities. When Marshall writes, ‘Notice, for example, that people use other communication channels besides their computers‘ it reminds me that personas should capture how people arrived at the site, what other sites they’re looking at, and what they do when they leave.

    We know that to do this work properly one needs empathy with the users. And yet, people are, as George Bernard Shaw observed, bloody apes. People, some of them, can be nasty, messy complainers and it’s easier to just not interact with them. And this is why user-centered design is such a hard sell, because business people don’t want to deal with their customers. It’s easier to keep them at arms length – or further – with surveys and other market research. Personas and scenarios too help us keep people at arms length. Of course, they assume we’ve done our contextual inquiry yada yada beforehand, but that shouldn’t stop with the personas. In the tradition of the best industrial design it doesn’t stop, designers are always working with users. Researching and testing is ingrained in the process, not separate steps in the project plan. Marshall says,

    Don’t just use scenarios and personas. Pay attention. Observe. Reflect. We’re all out in the world we design for.

    Which, to me, implies participatory design. It means working more closely with those bloody apes that drive us crazy. This is the hard work we have to do to arrive at a great product. It means I don’t believe personas can substitute for interacting with users during post-research project phases. I don’t know a lot about participatory design yet, but I think it’s time to learn.